A challenging boss rush where you play as a rover trying to secure and vanquish alien threats on the surfaces of spinning planets in deep space!
Media: Video Game
Genres: Boss Rush, 2D Platformer
Status: Released
Developers: Ricardo Gutierrez Castro, Pratijit Podder, Saif Bin Zayed
Release date: 2025
Platform: PC, WEBGL
'Space Time Spin' was a group project where all developers worked remotely to make a game for the 'Boss Rush Game Jam 2025' that lasted a month in production, meaning that this game had the most pre-production of all jam games to date so many ideas and research for the story and worlds were finalized before programming started.
There was great need for collaborative unison so we used extensions and project links remotely to change our game in real time allowing for good iteration through GIT and GITHUB so this did open up many new forms of team strategy and organization where it wouldn't be possible at all in a single local project on only one persons hardware (as it was in previous jams).
More emphasis on coding and programming sequences was made in this project and a lot of the planning had to be reduced as the deadlines were near once we began to finish the process of the first boss, and the roles allocated were more strict but collaboration, communication and sharing was very common on calls discussing this and because of that the core and mechanics of this game were strong on release.
The game was uploaded and rated on time and it received much feedback after processing so this game in many ways was the most expansive jam game with help from all parties including the very important programming work from Pratijit and the pillars for the GIT production from Saif.
The mechanics for the gravity and the world were all made to feel like space and the entire sequence of phases was meant to be challenging so this space-themed game was quite difficult. My involvement with the visuals was made to look like a classic cartoon and many animated elements were praised for looking on point so the illustrative detail was another part of the success of the game launch in the end!